namespace boost{ namespace math{
template<>
class quaternion<float>
{
public:
typedef float value_type;
explicit quaternion(float const & requested_a = 0.0f, float const & requested_b = 0.0f, float const & requested_c = 0.0f, float const & requested_d = 0.0f);
explicit quaternion(::std::complex<float> const & z0, ::std::complex<float> const & z1 = ::std::complex<float>());
explicit quaternion(quaternion<double> const & a_recopier);
explicit quaternion(quaternion<long double> const & a_recopier);
float real() const;
quaternion<float> unreal() const;
float R_component_1() const;
float R_component_2() const;
float R_component_3() const;
float R_component_4() const;
::std::complex<float> C_component_1() const;
::std::complex<float> C_component_2() const;
quaternion<float>& operator = (quaternion<float> const & a_affecter);
template<typename X>
quaternion<float>& operator = (quaternion<X> const & a_affecter);
quaternion<float>& operator = (float const & a_affecter);
quaternion<float>& operator = (::std::complex<float> const & a_affecter);
quaternion<float>& operator += (float const & rhs);
quaternion<float>& operator += (::std::complex<float> const & rhs);
template<typename X>
quaternion<float>& operator += (quaternion<X> const & rhs);
quaternion<float>& operator -= (float const & rhs);
quaternion<float>& operator -= (::std::complex<float> const & rhs);
template<typename X>
quaternion<float>& operator -= (quaternion<X> const & rhs);
quaternion<float>& operator *= (float const & rhs);
quaternion<float>& operator *= (::std::complex<float> const & rhs);
template<typename X>
quaternion<float>& operator *= (quaternion<X> const & rhs);
quaternion<float>& operator /= (float const & rhs);
quaternion<float>& operator /= (::std::complex<float> const & rhs);
template<typename X>
quaternion<float>& operator /= (quaternion<X> const & rhs);
};
template<>
class quaternion<double>
{
public:
typedef double
value_type;
explicit quaternion(double const & requested_a = 0.0, double const & requested_b = 0.0, double const & requested_c = 0.0, double const & requested_d = 0.0);
explicit quaternion(::std::complex<double> const & z0, ::std::complex<double> const & z1 = ::std::complex<double>());
explicit quaternion(quaternion<float> const & a_recopier);
explicit quaternion(quaternion<long double> const & a_recopier);
double real() const;
quaternion<double> unreal() const;
double R_component_1() const;
double R_component_2() const;
double R_component_3() const;
double R_component_4() const;
::std::complex<double> C_component_1() const;
::std::complex<double> C_component_2() const;
quaternion<double>& operator = (quaternion<double> const & a_affecter);
template<typename X>
quaternion<double>& operator = (quaternion<X> const & a_affecter);
quaternion<double>& operator = (double const & a_affecter);
quaternion<double>& operator = (::std::complex<double> const & a_affecter);
quaternion<double>& operator += (double const & rhs);
quaternion<double>& operator += (::std::complex<double> const & rhs);
template<typename X>
quaternion<double>& operator += (quaternion<X> const & rhs);
quaternion<double>& operator -= (double const & rhs);
quaternion<double>& operator -= (::std::complex<double> const & rhs);
template<typename X>
quaternion<double>& operator -= (quaternion<X> const & rhs);
quaternion<double>& operator *= (double const & rhs);
quaternion<double>& operator *= (::std::complex<double> const & rhs);
template<typename X>
quaternion<double>& operator *= (quaternion<X> const & rhs);
quaternion<double>& operator /= (double const & rhs);
quaternion<double>& operator /= (::std::complex<double> const & rhs);
template<typename X>
quaternion<double>& operator /= (quaternion<X> const & rhs);
};
template<>
class quaternion<long double>
{
public:
typedef long double
value_type;
explicit quaternion(long double const & requested_a = 0.0L, long double const & requested_b = 0.0L, long double const & requested_c = 0.0L, long double const & requested_d = 0.0L);
explicit quaternion(::std::complex<long double> const & z0, ::std::complex<long double> const & z1 = ::std::complex<long double>());
explicit quaternion(quaternion<float> const & a_recopier);
explicit quaternion(quaternion<double> const & a_recopier);
long double real() const;
quaternion<long double> unreal() const;
long double R_component_1() const;
long double R_component_2() const;
long double R_component_3() const;
long double R_component_4() const;
::std::complex<long double> C_component_1() const;
::std::complex<long double> C_component_2() const;
quaternion<long double>& operator = (quaternion<long double> const & a_affecter);
template<typename X>
quaternion<long double>& operator = (quaternion<X> const & a_affecter);
quaternion<long double>& operator = (long double const & a_affecter);
quaternion<long double>& operator = (::std::complex<long double> const & a_affecter);
quaternion<long double>& operator += (long double const & rhs);
quaternion<long double>& operator += (::std::complex<long double> const & rhs);
template<typename X>
quaternion<long double>& operator += (quaternion<X> const & rhs);
quaternion<long double>& operator -= (long double const & rhs);
quaternion<long double>& operator -= (::std::complex<long double> const & rhs);
template<typename X>
quaternion<long double>& operator -= (quaternion<X> const & rhs);
quaternion<long double>& operator *= (long double const & rhs);
quaternion<long double>& operator *= (::std::complex<long double> const & rhs);
template<typename X>
quaternion<long double>& operator *= (quaternion<X> const & rhs);
quaternion<long double>& operator /= (long double const & rhs);
quaternion<long double>& operator /= (::std::complex<long double> const & rhs);
template<typename X>
quaternion<long double>& operator /= (quaternion<X> const & rhs);
};
} }