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Quaternion Specializations

namespace boost{ namespace math{

template<>
class quaternion<float>
{
public:
   typedef float value_type;
	
   explicit quaternion(float const & requested_a = 0.0f, float const & requested_b = 0.0f, float const & requested_c = 0.0f, float const & requested_d = 0.0f);
   explicit quaternion(::std::complex<float> const & z0, ::std::complex<float> const & z1 = ::std::complex<float>());
   explicit quaternion(quaternion<double> const & a_recopier);
   explicit quaternion(quaternion<long double> const & a_recopier);
	
   float                  real() const;
   quaternion<float>      unreal() const;
   float                  R_component_1() const;
   float                  R_component_2() const;
   float                  R_component_3() const;
   float                  R_component_4() const;
   ::std::complex<float>  C_component_1() const;
   ::std::complex<float>  C_component_2() const;

   quaternion<float>&     operator = (quaternion<float> const  & a_affecter);
   template<typename X>	
   quaternion<float>&     operator = (quaternion<X> const  & a_affecter);
   quaternion<float>&     operator = (float const  & a_affecter);
   quaternion<float>&     operator = (::std::complex<float> const & a_affecter);

   quaternion<float>&     operator += (float const & rhs);
   quaternion<float>&     operator += (::std::complex<float> const & rhs);
   template<typename X>
   quaternion<float>&     operator += (quaternion<X> const & rhs);

   quaternion<float>&     operator -= (float const & rhs);
   quaternion<float>&     operator -= (::std::complex<float> const & rhs);
   template<typename X>
   quaternion<float>&     operator -= (quaternion<X> const & rhs);

   quaternion<float>&     operator *= (float const & rhs);
   quaternion<float>&     operator *= (::std::complex<float> const & rhs);
   template<typename X>
   quaternion<float>&     operator *= (quaternion<X> const & rhs);

   quaternion<float>&     operator /= (float const & rhs);
   quaternion<float>&     operator /= (::std::complex<float> const & rhs);
   template<typename X>
   quaternion<float>&     operator /= (quaternion<X> const & rhs);
};
template<>
class quaternion<double>
{
public:
   typedef double 
value_type;
	
   explicit quaternion(double const & requested_a = 0.0, double const & requested_b = 0.0, double const & requested_c = 0.0, double const & requested_d = 0.0);
   explicit quaternion(::std::complex<double> const & z0, ::std::complex<double> const & z1 = ::std::complex<double>());
   explicit quaternion(quaternion<float> const & a_recopier);
   explicit quaternion(quaternion<long double> const & a_recopier);
	
   double                  real() const;
   quaternion<double>      unreal() const;
   double                  R_component_1() const;
   double                  R_component_2() const;
   double                  R_component_3() const;
   double                  R_component_4() const;
   ::std::complex<double>  C_component_1() const;
   ::std::complex<double>  C_component_2() const;

   quaternion<double>&     operator = (quaternion<double> const  & a_affecter);
   template<typename X>	
   quaternion<double>&     operator = (quaternion<X> const  & a_affecter);
   quaternion<double>&     operator = (double const  & a_affecter);
   quaternion<double>&     operator = (::std::complex<double> const & a_affecter);

   quaternion<double>&     operator += (double const & rhs);
   quaternion<double>&     operator += (::std::complex<double> const & rhs);
   template<typename X>
   quaternion<double>&     operator += (quaternion<X> const & rhs);

   quaternion<double>&     operator -= (double const & rhs);
   quaternion<double>&     operator -= (::std::complex<double> const & rhs);
   template<typename X>
   quaternion<double>&     operator -= (quaternion<X> const & rhs);

   quaternion<double>&     operator *= (double const & rhs);
   quaternion<double>&     operator *= (::std::complex<double> const & rhs);
   template<typename X>
   quaternion<double>&     operator *= (quaternion<X> const & rhs);

   quaternion<double>&     operator /= (double const & rhs);
   quaternion<double>&     operator /= (::std::complex<double> const & rhs);
   template<typename X>
   quaternion<double>&     operator /= (quaternion<X> const & rhs);
};
template<>
class quaternion<long double>
{
public:
   typedef long double 
value_type;
	
   explicit quaternion(long double const & requested_a = 0.0L, long double const & requested_b = 0.0L, long double const & requested_c = 0.0L, long double const & requested_d = 0.0L);
   explicit quaternion(::std::complex<long double> const & z0, ::std::complex<long double> const & z1 = ::std::complex<long double>());
   explicit quaternion(quaternion<float> const & a_recopier);
   explicit quaternion(quaternion<double> const & a_recopier);
	
   long double                  real() const;
   quaternion<long double>      unreal() const;
   long double                  R_component_1() const;
   long double                  R_component_2() const;
   long double                  R_component_3() const;
   long double                  R_component_4() const;
   ::std::complex<long double>  C_component_1() const;
   ::std::complex<long double>  C_component_2() const;

   quaternion<long double>&     operator = (quaternion<long double> const  & a_affecter);
   template<typename X>	
   quaternion<long double>&     operator = (quaternion<X> const  & a_affecter);
   quaternion<long double>&     operator = (long double const  & a_affecter);
   quaternion<long double>&     operator = (::std::complex<long double> const & a_affecter);

   quaternion<long double>&     operator += (long double const & rhs);
   quaternion<long double>&     operator += (::std::complex<long double> const & rhs);
   template<typename X>
   quaternion<long double>&     operator += (quaternion<X> const & rhs);

   quaternion<long double>&     operator -= (long double const & rhs);
   quaternion<long double>&     operator -= (::std::complex<long double> const & rhs);
   template<typename X>
   quaternion<long double>&     operator -= (quaternion<X> const & rhs);

   quaternion<long double>&     operator *= (long double const & rhs);
   quaternion<long double>&     operator *= (::std::complex<long double> const & rhs);
   template<typename X>
   quaternion<long double>&     operator *= (quaternion<X> const & rhs);

   quaternion<long double>&     operator /= (long double const & rhs);
   quaternion<long double>&     operator /= (::std::complex<long double> const & rhs);
   template<typename X>
   quaternion<long double>&     operator /= (quaternion<X> const & rhs);
};

} // namespace math
} // namespace boost

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